Max file D:\Important 3D Scenes\Completed Assetts\Allappa DIsmissive Stunt Fighter\Allappa Dismissive_Torque.max exported to c:\torque\tgea_1_8_1\projects\windcolony\game\scriptsandassets\data\shapes\fighter\fighter.dts
Exported on Sun May 31 19:00:56 2009


Config file not found.
First pass: collect useful nodes...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node Fighter2 with parent start01
Processing Node mount2 with parent Fighter2
Processing Node smoke2 with parent Fighter2
Processing Node bounds2 with parent start01
Bounding box found
Processing Node detail2 with parent base01

Second pass:  put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "Fighter2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "Fighter".
Adding mesh of size 2 to object "Fighter".
Object offset transform:
    scale:            x=0.06778, y=0.06778, z=0.06778
    stretch rotation: x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000
    translation:      x=0.00000, y=-2.70263, z=-0.69866
    actual rotation:  x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000
Adding node "mount2" with parent "Fighter2" to subtree rooted on max-node "base01".
Adding node "smoke2" with parent "Fighter2" to subtree rooted on max-node "base01".

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"
Removing node "mount2"
Removing node "smoke2"

Add default object states...

Adding object state to 1 detail level(s) of mesh "Fighter".
Adding frame.
Object is visible.
1130 faces, 3390 verts, 3390 tverts before cropping textures and joining verts
---------------------------------

Add default node states...

Adding node rotation at time 0 for node "Fighter2".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Fighter2".
  translation:     x=-0.00000, y=-0.00000, z=2.48248
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "Fighter" detail level 2.
3390 verts before joining verts
1362 verts after joining verts
1130 faces before stripping
Using quick and dirty stripping method.
324 strips with average length 5.87 (range 3 to 128) and 124 reversals
Results in 1495 cache misses

Shape Hierarchy:

   Details:
      detail2, Subtree 0, objectDetail 0, size 2

   Subtrees:
      Subtree 0
         Fighter2 --> Object Fighter with following details:  2

   Sequences:

   Material list:
   material #0: "Alappa".

Checking for duplicate nodes...

Checking for duplicate objects...
