Max file D:\Important 3D Scenes\SkySHip Langley Project\ModifiedSkiff_torque_Sized.max exported to c:\torque\tgea_1_8_1\projects\windcolony\game\scriptsandassets\data\shapes\skyshipeternity\et_skiff.dts
Exported on Sat May 30 21:59:15 2009


Config file not found.
First pass: collect useful nodes...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node Skiff2 with parent start01
Processing Node bounds2 with parent start01
Bounding box found
Processing Node detail2 with parent base01

Second pass:  put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "Skiff2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "Skiff".
Adding mesh of size 2 to object "Skiff".
Object offset transform:
    scale:            x=0.02947, y=0.02947, z=0.02947
    stretch rotation: x=-0.00000, y=-0.00000, z=0.00000, w=1.00000
    translation:      x=-4.02684, y=0.00000, z=6.64518
    actual rotation:  x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 1 detail level(s) of mesh "Skiff".
Adding frame.
Object is visible.
7997 faces, 23991 verts, 23991 tverts before cropping textures and joining verts
---------------------------------

Add default node states...

Adding node rotation at time 0 for node "Skiff2".
  rotation:     x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Skiff2".
  translation:     x=-0.00002, y=-0.36821, z=13.42205
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "Skiff" detail level 2.
23991 verts before joining verts
12156 verts after joining verts
7996 faces before stripping
Using quick and dirty stripping method.
3381 strips with average length 4.48 (range 3 to 30) and 382 reversals
Results in 12356 cache misses

Shape Hierarchy:

   Details:
      detail2, Subtree 0, objectDetail 0, size 2

   Subtrees:
      Subtree 0
         Skiff2 --> Object Skiff with following details:  2

   Sequences:

   Material list:
   material #0: "Skiff_05_Transport".
   material #1: "01_Wings".
   material #2: "24_Skiff_Chair".

Checking for duplicate nodes...

Checking for duplicate objects...
