new Material(w_swarmgun)
{
   mapTo = "w_swarmgun";
   baseTex[0] = "w_swarmgun";
   bumpTex[0] = "w_swarmgun_bump";
   pixelSpecular[0] = true;
   specular[0] = "1.0 1.0 1.0 1.0";
   specularPower[0] = 32.0;
};
