Max file D:\Important 3D Scenes\Old Demo Reel Folders\Demo Reel 2 Project\Temple Island\dock_export.max exported to c:\torque\tgea_1_8_1\projects\windcolony\game\scriptsandassets\data\shapes\underwatercity\templeisland_dock.dts
Exported on Sat Jun 06 01:22:23 2009


Config file not found.
First pass: collect useful nodes...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node Object2 with parent start01
Processing Node bounds2 with parent start01
Bounding box found
Processing Node detail2 with parent base01

Second pass:  put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "Object2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "Object".
Adding mesh of size 2 to object "Object".
Object offset transform:
    scale:            x=0.10704, y=0.10704, z=0.10704
    stretch rotation: x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000
    translation:      x=4.49676, y=-48.33158, z=15.65761
    actual rotation:  x=0.00000, y=-0.00000, z=0.00000, w=1.00000

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 1 detail level(s) of mesh "Object".
Adding frame.
Object is visible.
222 faces, 666 verts, 666 tverts before cropping textures and joining verts
---------------------------------

Add default node states...

Adding node rotation at time 0 for node "Object2".
  rotation:     x=0.00000, y=0.00000, z=-1.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Object2".
  translation:     x=-0.41027, y=-0.12538, z=-0.23062
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "Object" detail level 2.
666 verts before joining verts
252 verts after joining verts
222 faces before stripping
Using quick and dirty stripping method.
44 strips with average length 7.86 (range 3 to 15) and 36 reversals
Results in 256 cache misses

Shape Hierarchy:

   Details:
      detail2, Subtree 0, objectDetail 0, size 2

   Subtrees:
      Subtree 0
         Object2 --> Object Object with following details:  2

   Sequences:

   Material list:
   material #0: "temp_Dock".
   material #1: "temp_Piling".

Checking for duplicate nodes...

Checking for duplicate objects...
