Max file D:\Important 3D Scenes\Completed Assetts\PathBanner\Path3.max exported to c:\torque\tgea_1_8_1\projects\windcolony\game\scriptsandassets\data\shapes\detailassets\thirdbanner.dts
Exported on Sat Jun 06 00:49:44 2009


Config file not found.
First pass: collect useful nodes...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node Box2 with parent start01
Processing Node bounds2 with parent start01
Bounding box found
Processing Node detail2 with parent base01

Second pass:  put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "Box2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "Box".
Adding mesh of size 2 to object "Box".
Object offset transform:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 1 detail level(s) of mesh "Box".
Adding frame.
Object is visible.
34 faces, 102 verts, 102 tverts before cropping textures and joining verts
---------------------------------

Add default node states...

Adding node rotation at time 0 for node "Box2".
  rotation:     x=-0.70708, y=0.00000, z=0.00000, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Box2".
  translation:     x=0.00000, y=0.88732, z=100.80231
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "Box" detail level 2.
102 verts before joining verts
68 verts after joining verts
34 faces before stripping
Using quick and dirty stripping method.
18 strips with average length 3.89 (range 3 to 4) and 0 reversals
Results in 68 cache misses

Shape Hierarchy:

   Details:
      detail2, Subtree 0, objectDetail 0, size 2

   Subtrees:
      Subtree 0
         Box2 --> Object Box with following details:  2

   Sequences:

   Material list:
   material #0: "pathbanner".
   material #1: "etbanner".

Checking for duplicate nodes...

Checking for duplicate objects...
