datablock RigidShapeData( BouncingBoulder )
{	
   category = "RigidShape";
	
   shapeFile = "~/data/shapes/rocks/boulder.dts";
   emap = true;

   // Rigid Body
   mass = 200;
   massCenter = "0 0 0";    // Center of mass for rigid body
   massBox = "0 0 0";         // Size of box used for moment of inertia,
                              // if zero it defaults to object bounding box
   drag = 0.2;                // Drag coefficient
   bodyFriction = 0.2;
   bodyRestitution = 0.1;
   minImpactSpeed = 5;        // Impacts over this invoke the script callback
   softImpactSpeed = 5;       // Play SoftImpact Sound
   hardImpactSpeed = 15;      // Play HardImpact Sound
   integration = 4;           // Physics integration: TickSec/Rate
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.1;          // Contact velocity tolerance
   
   minRollSpeed = 10;
   
   maxDrag = 0.5;
   minDrag = 0.01;

   triggerDustHeight = 1;
   dustHeight = 10;

   dragForce = 0.05;
   vertFactor = 0.05;

   normalForce = 0.05;
   restorativeForce = 0.05;
   rollForce = 0.05;
   pitchForce = 0.05;
};

// Hook into the mission editor.
function RigidShapeData::create(%data)
{
   // The mission editor invokes this method when it wants to create
   // an object of the given datablock type.
   %obj = new RigidShape() {
      dataBlock = %data;
   };
   return %obj;
}